Policy: Consent

FFMUX is a cooperative storytelling environment. To encourage cooperation and ensure that everyone has a voice, FFMUX uses the rule of consent to govern IC interactions.

The Consent Rule: No player may direct their character to bring lasting harm to another character without the other player’s express permission.

Two exceptions apply to this rule:

1) A player’s RP preferences as set in +oocfinger (‘+oocfinger <character>’ on the game) govern the use of consent with regard to that player and will give more details as to the player’s comfort level with different events in RP. If in doubt, ask the player.

2) The player of the affected character knows that ICA=ICC (see below) is in play in the situation in question. Despite this, extreme cases of character harm such as death, dismemberment or permanent physical or psychological trauma still require player consent.

Unless you know that one of the first two situations above applies, you should check with the other player via page if you have something in mind that may affect future RP. Anyone who feels that the consent policy has been violated should ask the offender to retcon the act and work out an alternative. If they refuse, report the incident to staff as soon as possible, and include a raw (unedited) log of the incident in question.

In summary:

• No means No, and Yes may still have limits.
• If in doubt, ask.
• ICA=ICC

ICA=ICC

In Character Actions Equal In Character Consequences

If a player knowingly directs their character to commit an act that will result in consequences for the character, that player may not use consent to escape those consequences. The player must demonstrably be warned in some fashion that ICA=ICC applies to the scene in question before such consequences may be applied. This warning may happen in one of three ways:

•The player receives a page from the other player that states that ICA=ICC may apply;

• The information about the consequences for the given action is available on the wiki or other source material (e.g. faction law or custom relating to the act in question is described on the wiki faction page);

• A staffer or plot-runner indicates at the beginning of the scene that ICA=ICC applies to the scene.

Not everything in various areas on FFMUX will be exactly as they are in their respective games. Many areas have been on the game for a long time and have IC post-Convergence histories that affect laws, customs, and attitudes of the local populace. Players should review the wiki pages for the faction that runs the area in which they are RP’ing, as these pages may contain information about any such unusual laws or customs that apply to the area in question. If the information is published on the wiki, on a bboard, or on the website, players are responsible for being aware of it for ICA=ICC purposes. Players are expected to use common sense and good judgment when considering potential for ICA=ICC.

For example:

• Vaan decides to steal the crown jewels of Alexandria. Even if Vaan-player doesn’t know much about the culture of Alexandria, the consequences are obvious: He may be branded a thief, pursued throughout Alexandria and the world, and may get caught — either right away or later on. This is a risk the player takes on by pursuing this action.

• In Vector on FFMUX, Kefka is a wanted criminal and anyone who sees him is expected to tell the authorities right away. This is general IC knowledge for the area and is noted on the wiki and other sources. If someone decides to walk into the town square in a full Kefka costume, they can expect to be approached by the guards and might be arrested, thrown out of town, or outright attacked. Whether or not your character knows this, you as the player are expected to.

The possibility of realistic consequences helps us maintain OOC balance and IC believability within the world. Plots and storylines are based on cause and effect, action and reaction. Antagonism and IC power levels have no real meaning if this is not the case.

Note that attempts to dodge previously declared ICA=ICC will be treated as nuisance behavior and handled accordingly. Suspected abuse of ICA=ICC should be documented and reported to staff.